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Guild of dungeoneering scars
Guild of dungeoneering scars




guild of dungeoneering scars

Holy Cat-puns Batman! The cat burglar uses it's ability to get you the loot you are looking for quicker. Outside of it, there's pretty much no reason to use him.Ĭat Burglar- Ability: Covetous (Get an extra loot choice at the end of battle) You won't be using this guy very much so just follow the tutorial. Hey Hey, you've suckered your first chump into getting you some money. Now To take a look at all the classes available in the game. Once you defeat an enemy you'll be able to choose a pice of equipment equal to it's level A card icon signifies that you get to draw an extra card into your hand. An Icon with a lightning symbol stands for quick damage and will be dealt before enemy damage (Enemy shields will still be taken into damage consideration). An icon with a crossed out shield on it stands for unblockable damage. Special: There are a few different special icons that we need to look at. Blue fists Represent Magical damage and hearts with a minus (-) next to them represent self inflicted damage.īlocking: There are three types of basic blocking functions (represented by a shield) A red fist shield blocks physical damage. We will separate them into damage, blocking and special categories.ĭamage: We have three basic types of damage shown on cards. To figure out the best way to do this we'll need to take a look at the different abilities each card have. Your goal is to bring the enemies heart total to 0 while keeping your own heart total from being depleted. When your deck runs out your discard piled gets shuffled a becomes your deck again. You have your deck on one side and you're opponents on the other. First things first, you must take a look at the basic screen. So you're in a battle and you want to beat your opponent to a pulp. They range in value from 1-3 gold and are mainly used to bait your dungeoneer into going where you want. We'll look into this closer in the levels section since each area has its own set of basic enemy cards.Ĭard Type C (yellow): Hope cards: These are your basic treasure cards. Each area has its own sets of enemies and they are usually separated into different types of enemies (magic users/physical/fury etc). More importantly, after the battle you'll be able to choose a piece of equipment that is of the same level as the enemy. Enemies at level 1 will have less hearts and be weaker than enemies at level 3. The level of the enemy decides how many hearts it has and how strong it is. When looking at these cards there's two important thing to note.įirst, each card has a level from 1-3 with 1 being the lowest level. I highly suggest fighting an enemy every turn you can (unless timer constraints force you not to).

guild of dungeoneering scars

#Guild of dungeoneering scars upgrade#

Defeating enemies allows you to upgrade your equipment and levels. I personally am not a big fan of these cards, but others may enjoy the randomness.Ĭard Type B (red): Enemy cards: Use these cards to place enemies in your way as you travel from room to room.

guild of dungeoneering scars

When you place the card you either get a positive (yellow) or negative (red) ability that usually kicks in during the next fight. If a card has path that would connect to an adjacent tiles walls then you can't place it.īlue tiles also have the chance to come with shrines in them. If the card has a wall where an adjacent tile has a path, you can't place it. It is important to remember that when placing a card, all exits must lead somewhere. Each card has a different amount of exits to move you in different directions. Use up to 3 of the 5 cards given to move your adventurer to the objective Let's first look at the three main types of cards.Ĭard Type A (Blue): Room cards: These cards allow you to add rooms to the dungeon that will allow your traveler to progress. Though the objectives and enemies are different, each level follows the same progression set-up. Each level in the game is presented by a dungeon for you to trek your way through.






Guild of dungeoneering scars